Kamis, November 12
PSP Game Release Date
Q1 = Januari - March/Q2 = April - June/Q3 = Juli - September/Q4 = Oktober-Desember
TBA = Untuk menjadi Announced
US = Amerika Serikat (Inggris)
JAP = Jepang (Jepang)
Inggris = Eur (Eropa)
Periksa US Release Date Original Source
Jepang Periksa Release Date Original Source
Periksa Eur Release Date Original Source
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Dissidia Final Fantasy
Pengembang: Square Enix
Genre: Fighting 3D
Console: PSP (Playstation Portable)
Release Date US: 25 Agustus 2009 (Sumber: GameSpot)
EUR Tanggal Rilis: September 2009 (Sumber: GameSpot)
New Abilities, Characters In Western Version Of DissidiaSometimes, during the long localization process between Japan and North America, games tend to change and fluctuate in certain ways. Just ask Square-Enix.
But in the case of the highly anticipated PSP title, Dissidia: Final Fantasy, the NA version should benefit from this time, mostly thanks to content bonuses. But first, during a recent FinalFantasyUnion interview with Director Takeshi Arakawa, they wanted to address the length of the localization process. If you hadn't noticed, it's a bit long for Dissidia... In response, Arakawa had this to say:
"There are two reasons [for the delay]. The main reason is that it took time to localise the game (the story part) and the second reason is less direct. We wanted to adjust the original Japanese version to create the overseas version by adding on Arcade, battle balance and also additional events."
Ah, well, we can live with that. We're getting extra game modes, a freshly balanced cast of characters, a shorter tutorial (guess we don't need as much help), and other extra content in the U.S. version of the game. Some characters will get new moves and Square-Enix will even toss in a few all-new cutscenes for the storyline. Arakawa confirmed the "new abilities for the characters," and new characters that aren't featured in the Japanese version. Can you say, "special cameos"? See, we don't mind waiting if the game we get is worth the wait, and we certainly don't mind if the development team used the time to make the the product even more appealing.
Video Trailer
Gameplay
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Final Fantasy VII Crisis Core
Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII- Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.
Trailer Video
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